Aww hell, son. It's another Big Episode of the Low Score podcast. And we mean it, too.
We spend the first part reading viewer comments related to our Top 50 Games that Defined the Decade, then get go through the submissions for Episode 33's THE LIST. Next up, we talk going to MAGFest. Low Score will be there recording a special live episode, so you most certainly need to come out! And how about that Black Friday, aye? If you left your house, we feel kind of bad for you, because we managed to snag two really good deals from the comfort of our own homes.
Also in this episode in a segment we've been wanting to do for a long time: a live dramatic reading of the Worlds of Power novelization of Castlevania II: Simon's Quest. You don't want to miss it.
After a quick jaunt through what we've been playing, we turn our attention to this week's THE LIST: Five "Whoa" Moments. We received plenty of awesome listener submissions, so be sure to tune into the whole show.
As always, spread the word.
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2 comments:
Nice job, thanks for putting up with my long discussions.
I definitely had a copy of the Mega Man 2 novelization. It wasn't set up with a real world / game world thing the way this Simon's Quest book is, but it was absolutely awful. It did, however, via its plot, teach me a few boss weaknesses that I hadn't found out on my own. Overall, it probably has some humor value nowadays, but it was by no means a good read.
And also, I beg to differ on your insistence that Super Mario Advance was a landmark port. First of all, both Square and Enix have always been port-monsters, even prior to their 2003 merger. Final Fantasy I, II, IV, V, and VI in addition to Chrono Trigger had Playstation ports that made it to the United States before 2000, and a few others for the Wonderswan Color that didn't. Enix ported Dragon Warrior / Dragon Quest I, II, and III for both the SNES and GBC, but only the GBC versions made it to the United States. There was also a Playstation port of Dragon Quest IV and a PS2 port of Dragon Quest V that never made it outside their shores. So, bottom line, Super Mario Advance didn't exactly get the ball rolling for ports of classic games, even if it was a launch title.
We only were referring to Nintendo's reliance on ports and long-standing IP as a part of their financial viability in the market, not ports in general.
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