We're excited to present our first ever Skype'd in guest episode of the Low Score podcast! Kevin joins us this week via the magic of teleconference to spice things up.
What have we been playing? Kevin's put some time in with Icewind Dale II and Shadow Complex, while J and Bobby have been ODSTing.
As our resident fan of Street Fighter IV, J discusses the potentials of the recently leaked Super Street Fighter IV. J and Bobby admit they might consider playing Star Wars: The Old Republic, and all three guests talk Final Fantasy XIII.
We begin this week's discussion topic by addressing an article that came up on Gamasutra about "fair trade games." Follwing this, we talk retail models and the future of digital distribution. That's right, we can see into the future.
This week's THE LIST asks for five games that "peaked too early," meaning they were fun right at the beginning and grew stale quickly. Our answers may (or may not) surprise you!
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2 comments:
My 5 games that peaked early:
Bioshock
GTA: San Andreas
Advance Wars: Days of Ruin
Baldur's Gate: Dark Alliance
Prince of Persia (the new one)
It's true, I love me some SD3. I think it improves upon SoM in most, if not every respect, and that nearly every subsequent game in the Mana/SD series has been terrible.
But here's my five that peaked too early:
Xenogears - second disc does NOT live up
Tales of Legendia - second half of the game recycles nearly every dungeon from the first half
Terranigma - gets extremely complicated/convoluted after an extremely fun first half-ish
Mega Man X8 - starts out as the first really promising new Mega Man in years, but ends on a mostly-ridiculous and poorly-designed note
Donkey Kong 64 - quite fun at first, but after awhile it's just too... much... collecting....
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