tag:blogger.com,1999:blog-323741409020007270.post4049270356663173492..comments2016-10-11T18:48:44.316-05:00Comments on Low Score: THE LIST: Five Game Mechanics That Should Be AbolishedBobbyhttp://www.blogger.com/profile/01387087439661411736noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-323741409020007270.post-54996107758521073432010-05-13T17:23:54.984-05:002010-05-13T17:23:54.984-05:001) Bland cut-scenes. If you're going to insist...1) Bland cut-scenes. If you're going to insist on telling story/plot-points through cut-scenes, use inventive "camera" angles instead of the boring/predictable two-camera-sitcom ones that usually suffice. I'm looking at you, DRAGON AGE.<br /><br />2) GOD OF WAR-styled "action events". Timed button presses as a substitute for actually doing an insane looking string of events signals that the possibilities of the controller are not being fully realized.<br /><br />3) Tutorials or preliminary prologues that take longer than 15 minutes.<br /><br />4) X-Box Live karma. Focus on the real thing instead.<br /><br />5) Boss battles/encounters. Rather than make me grind through 90 uninteresting monsters/battles before coming across something interesting, focus more on the supposedly mundane or common foes. Flesh them out, give them motivation/back story, create a world in which you struggle against the quotidian, not just a string of exceptional personalities.Kevinhttps://www.blogger.com/profile/14027317042801637354noreply@blogger.com